All of it have a crisp and upbeat sound and fit the game’s theme perfectly. The music is lifted right out of the movie, sans lyrics. The look of the final product is amazing, you must see Aladdin in motion to truly appreciate the splendor that is the animation in the game. By comparison, most games, even today, just have one frame of animation for each frame. This translates to three frames of animation in each frame for an apple being thrown. If you pause the game as you start to throw an apple, you will see three of the frames of it as it’s thrown. There are tons of little animations that you probably won’t notice unless you pause the game, like the animation of an apple being thrown. This is just one example of the thorough animation in the game. If you throw an apple and an enemy blocks it with their sword, the apple will be cut in half. There are some really subtle animations that most won’t even notice, such as the animation of an apple being cut in half. The animation is some of the most fluid I have ever had the privilege of seeing, and it is truly astounding. The character animation used has achieved legendary status, as it should, because each and every frame of animation was done by the Disney animators that worked on the movie. This is one of the funniest things in the game, and it goes a ways towards retaining the atmosphere of the film. If you hit one of the larger guards with an apple, his pants will fall down, revealing white boxers with red hearts on them.
Even the enemies are full of details and humor. The levels, as I mentioned earlier, are chock-full of details that bring a lot to the game. Aladdin has patches on his pants, just like he did in the movie, to signify his poor status in the world and it adds an extra element to the character. The characters look nearly identical to those in the movie, replete with all of the little touches that define their personalities. The graphics in Aladdin are absolutely breathtaking. This means you’ll be able to jump when you want and not when the game says it’s OK to jump, and that you can attack an enemy at your will and not be at the will of the game. There is nary a moment of hesitation between your button press, and the on-screen action. The controller will seem like an extension of your hand when you play this game because of the spot-on control. Speaking of flawless, the game handles like a dream. This is one of the few games that can pull off only having one boss and it does it flawlessly. There is only one true antagonist in the movie, Jafar, and he’s the only real boss in the game.
There aren’t all that many bosses to fight, which is a bit odd for this type of game, but it fits the movie better. You have to decide whether or not to use the more powerful weapon and risk injury, or use a lesser weapon and take longer to eliminate your foes. This adds an element of strategy to the game. Be careful though, your apple supply is limited, so you’ll need to use them wisely.
The sword is the more powerful of the two but it has a limited range of attack, while the apples have less power but more range than the sword. You can use a sword or apples to thwart your foes. There are many enemies and they can be taken down with one of two weapons. These little touches add quite a bit to the feel of the game.
The market area, for example, has merchants in it, and the dungeon has skeletons. The diverse levels range from markets to dungeons, and all of them are filled with subtle details that suck you in and never let go. Gameplay takes place in an amazingly detailed 2D side-scrolling world. The movie was made famous for its characters, and the game for its breathtaking graphics, which still look amazing today.
Genre: Platformer Developer: Virgin Interactive Publisher: Sega of America Players: 1 Released: 1993Īladdin was released for the Sega Genesis in late 1993 and is a 2D side-scrolling game based on the legendary Disney movie of the same name that was developed by Virgin Interactive and published by Sega.